

The campaign game has also made the transition to a 3D strategic map, allowing more perspective for the budding Caesar. Players disinterested in or daunted by all the gory complexities of fighting battles can simply dive into the broader strategic game, letting the new arcade mode do the fighting (an option to autoresolve battles carries over from previous games).

The epic battles are magnificent to behold as thousands of highly detailed polygonal units - including the Roman Hastati, the famed Armenian Cataphract cavalry, rampaging Carthaginian war elephants, and flaming pigs (yes, flaming pigs) - slug it out on beautifully rendered maps. Rome is the first Total War game to utilize a true 3D engine. Rome has been designed more for the mainstream gamer than the hardcore player. Rome: Total War still allows players who relish details to govern provinces, turn border towns into grand cities, recruit peasants and train them into a veteran army, and methodically expand their empires through deliberate conquest - and in a bigger way than any other game. Creative Assembly has once again executed a master stroke of strategy and tactics - and yet, the detailed mechanics have been toned down. Rome: Total War is a blessing for many and a disappointment for a select few. Other additions include the chance to command Scythian chariots, Roman war dogs, and - of course - Hannibal's elephants. When it's time to go to war, the new game engine allows for bigger, more detailed battles, featuring as many as 10,000 3D units in a single conflict.
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While holding true to the basic "turn-based empire-building, real-time combat" formula of earlier games, Rome: Total War offers a strategy map in full 3D, which includes rivers, trade routes, mountains, other natural, and artificial features. Choosing to lead Rome, Carthage, Gaul, Macedon, Germania, or Britannia, gamers set out to conquer the world as it was in the early centuries of the Common Era. After winning critical success with its Shogun: Total War and mainstream popularity with its Medieval: Total War, the developer visits the age of Caesar with this third entry in its cross-over strategy series.

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As long as your enemy is not too strong and you aren't somehow outmaneuvered, it should be an easy battles as the enemy will be running away at first so that they can get into a proper formation.Players stake claim to one of the greatest empires Earth has ever known in this third PC strategy game from The Creative Assembly. It does not really matter what troops you use and what specific unit you choose to attack, unless your choice is obviously suicidal, such as sending off a unit of peasants against some Spartan Hoplites. Have your men charge the enemy that is in a direct straight line in front of them. Before starting, organizing your troops into a single line formation with Shift+1 so that you are facing the enemies unprotected side. Sometimes the ambush will not work and the enemy will be able to prepare their men before the fight, but if your troops pull it off successfully, you can take as much time as you want to organize while your enemy automatically start out the battle in a vulnerable column formation. Your troops will automatically spring the trap during the enemy's turn when their army passes your hiding one. Otherwise, there will be no ambush and your bait is hopeless.). You can use something as bait to ensure they travel that path, such as a single weak unit that you don't want to involve in the fight, or an important family member with no reinforcements (make sure the enemy will not travel a different path to reach your bait. When the soldier representing your army is crouching but still holding up its sword, you know it is hiding. Do this in the campaign map by placing the units you plan to have take part in the ambush in a forest adjacent to the path you believe your enemy will travel in a next or upcoming turn.

If you can pull off a successful ambush, you can destroy an entire army with only a fraction of the men the enemy has.
